Press space back to normal selection tool from joint tool.
CTRL + Left click the mouse = add joint.
‘O’ fit the object to the work area window.
Start with draft design -> character sheet is the basic -> look at movement Give them a style Create a precise 3-4-view sketch Front, back, left and right (sometime I might need top view as well), height and width What are the alternatives? motion capture- collect date key framing dynamics keyframe come apart of the scene forward kinematics – chain object that link together, rotate one and the rest will rotate too preferred angle – tell c4d which way you want to animate order of operations – tell c4d what I want to calculate first / last painting weights WEIGHT COMPRESSION IS COMPLICATE TOOL The bone only move those point Shortcut:
Allows multiple team members to create consistent animation where appropriate, and look out any unwanted or specified adjustments.
can be re-defined and added to after every project.
Rigs can be re-used over multiple characters once correctly set up with similar base mochas.
used in real time character animation for use in games development.
Stephen HibbertĬharacter Rigging Difficult set up, time consuming. Basic setup scenes will be provided to participants for them to follow along and edit. I’ll briefly present an introduction to the traditional fundamentals of animation (12 rules) and there relation to CG animation, along with the necessary pre-requisites needed in CG character setup, before demonstrating the rigging and skinning tools in Cinema4D. My workshop is going to be on ‘Using Cinema4D for rigging a character for animation’.